Minecraft Ore Keycaps
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Model Overview & Print Notes
Summary These are some Minecraft ore keycaps that are based on the new textures for 1.17+. Final Update All the files have now been uploaded, including an f3d file for those who want to do a remix. (It's my first time modelling with fusion 360 so please excuse the mess)The v1 files have been compiled into a zip file. Printing Instructions v1 : 1-part print. Print as is for full-block size or scale down height to 11.4mm (uniform scaling off) for slab size. v2 : 2-part print. Find the files for the size of your choice. Print outer part with an opaque filament. Print the inner layer with translucent or white filament for better glow effect or a color of your choice to represent the ore. Check out the print settings section for more info. Compatibility These are designed and tested to fit on outemu switches so any cherry and cherry clones should fit as well. You may refer to the chart (look for the stem type) on this link to check out the compatibility of your switches. Tips These are printable with 0.4 nozzle, but the keycaps shown in the photos are printed with 0.2 nozzle. I tried printing with 0.4 but I just wasn't satisfied with the result. If the stem of your printed keycaps don't fit the switch or are too loose, you can try adjusting the hole horizontal expansion setting in Cura to fine tune the hole sizes. For v2, scaling the inner layer to 99% and setting hole horizontal expansion to 0.02 worked best for me Please let me know if there are any improvements that can be made with the design. Any feedback and/or ideas are welcome. Also, I'd be happy if you share your makes as well! :) Happy printing! Print Settings Printer Brand: Creality <p class="detail-setting printer"><strong>Printer: </strong> <div><p>Ender 3 Pro</p></div></p> <p class="detail-setting rafts"><strong>Rafts: </strong> <div><p>No</p></div></p> <p class="detail-setting supports"><strong>Supports: </strong> <div><p>No</p></div></p> <p class="detail-setting resolution"><strong>Resolution: </strong> <div><p>0.12</p></div></p> <p class="detail-setting infill"><strong>Infill: </strong> <div><p>100%</p></div></p> <strong>Filament:</strong> Creality PLA Silver, Black, White <br> <p class="detail-setting notes"><strong>Notes: </strong> </p><div><p>-Highly recommend using 100% infill setting to aid with the attachment of the stem. Not doing so would result to the stem easily breaking when pulling the keycap from the switch. I opted not to put any support for the stem as it would unnecessarily complicate the printing process.</p></div> Post-Printing I recommend sanding the sides with 100 - 400 grit sandpaper to have a smoother and cleaner look, to rid of elephant's foot (if your print has it), or if your inner layer won't fit in the outer layer of the v2. For v2: If you're satisfied with the look of both layers, insert the inner layer into the outer layer. These are designed such that the tight fit will hold them together. It's correctly inserted if there are no spaces between their walls and if their bottom parts are even, as shown in the photo. v1(left) and v2(right) v1(left) and v2(right) How I Designed This Extracted the textures from the game files and used those to match the holes in the keycaps. These are designed to be printed a full block or at the same height as the F keys in a keyboard with OEM profile. Modeled using Blender and Fusion 360.

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